Material Symmetry to Partition Endgame Tables

نویسندگان

  • Abdallah Saffidine
  • Nicolas Jouandeau
  • Cédric Buron
  • Tristan Cazenave
چکیده

Many games display some kind of material symmetry. That is, some sets of game elements can be exchanged for another set of game elements, so that the resulting position will be equivalent to the original one, no matter how the elements were arranged on the board. Material symmetry is routinely used in card game engines when they normalize their internal representation of the cards. Other games such as chinese dark chess also feature some form of material symmetry, but it is much less clear what the normal form of a position should be. We propose a principled approach to detect material symmetry. Our approach is generic and is based on solving multiple relatively small sub-graph isomorphism problems. We show how it can be applied to chinese dark chess, dominoes, and skat. In the latter case, the mappings we obtain are equivalent to the ones resulting from the standard normalization process. In the two former cases, we show that the material symmetry allows for impressive savings in memory requirements when building endgame tables. We also show that those savings are relatively independent of the representation of the tables.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Chess Endgames: Data and Strategy

While Nalimov’s endgame tables for Western Chess are the most used today, their Depth-to-Mate metric is not the only one and not the most effective in use. The authors have developed and used new programs to create tables to alternative metrics and recommend better strategies for endgame play.

متن کامل

Chess endgames: 6-man data and strategy

While Nalimov’s endgame tables for Western Chess are the most used today, their Depth-to-Mate metric is not the most efficient or effective in use. The authors have developed and used new programs to create tables to alternative metrics and recommend better strategies for endgame play.

متن کامل

Ken Thompson's 6-Man Tables

Ken Thompson recently communicated some results mined from his set of 64 6-man endgame tables. These list some positions of interest, namely, mutual zugzwangs and those of maximum depth. The results have been analysed by the authors and found to be identical or compatible with the available or published findings of Karrer, Nalimov, Stiller and Wirth.

متن کامل

Chess Endgame Update

John Nunn received the EGT for KRPKNP just in time to analyse the subtleties of the Kramnik-Topalov World Chess Championship Game 2 (Chessbase, 2006a) which saw the players trade a half point back and forth at moves 53b and 55w. In a demonstration of the power of the web-fuelled community, all 6-man endgame tables have now been promulgated to a considerable degree by Kyrill Kryukov's (2008) pee...

متن کامل

ILP-based Local Search for Graph Partitioning

Computing high-quality graph partitions is a challenging problem with numerous applications. In this paper, we present a novel meta-heuristic for the balanced graph partitioning problem. Our approach is based on integer linear programs that solve the partitioning problem to optimality. However, since those programs typically do not scale to large inputs, we adapt them to heuristically improve a...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013